The realms of the frozen Utmark, the souls bound to the saga, and the restless dead that walk it.
From the Draugr King’s ruined stronghold to the eternal city in the east — each realm of Midgard with its own dread. Concept art from the saga in progress.

Stronghold of the Draugr King. Once a seat of honor; now a fortress of the restless dead.

A firelit Norse hold ringed by fjord, tundra, and the whispering Silver Ash. The last warmth before the wild.

Older than memory. The ground remembers every step, and the black water keeps every secret.

A beautiful deception of moss and light. The path is kind — that is how it keeps you.

The eternal city in the east, and Askold’s seat. Beautiful on the surface — and a lie beneath.
From the oath-bound and the brave to the old gods’ undying servants — the souls bound to the saga, across the game and the trilogy.

The oath-bound wanderer — from the boy who swore the oath to the man the wildland made.

Quick with a joke, quicker with an axe. Where Arnulf goes, he follows.

She helped raise him — then Askold’s raid tore her from Brossfell. The one he swore to bring home.

The stone of Brossfell — stoic, immovable. He leads by standing in front, not above.

Centuries of patience, weaponised. The vampire who rules Veligrad — and took Aasfrid as a prize.

What remains of a jarl, bound to Blacksteel and its ancient hunger. He was a king; now he is a warning.
The Draugr King does not stand alone. The restless dead of Blacksteel rise in his name — and they do not tire.



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