Dev & Updates

Word from the forge — the weekly updates, and the long road of how the Utmark was made.

From the Forge

Weekly Updates

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The Road So Far

Dev History

Years in the making and reforged more than once — from the first written words to the build you’ll soon play.

Jan 2025

The saga begins

First concept art and story writing. The world of the Utmark, Arnulf’s oath, and what would become Oath of the Dead take shape on the page.

Apr 2025

First playable code

The first game code is written — a top-down 2D pixel-art prototype, the saga’s first steps into an engine.

2D pixel-art prototype, 2025
Aug 2025

First beta test

The earliest iteration reaches its first testers — the first time anyone else walked the Utmark.

Oct 2025

Reborn in 2.5D

Rebuilt in HTML/JSON as a 2.5D action-RPG — skills, inventory, quests, gold, and the streets of Midgard City.

2.5D ARPG, 2025
Feb 2026

The mechanical beta

A full mechanical beta launches — turn-based combat, progression, and the systems of the saga come together.

Turn-based combat, 2026
26 Mar 2026

Reforged in Godot

The definitive build begins in Godot — true 3D, a custom terrain system, Blacksteel Castle and Brossfell, and Arnulf remade. The form the saga will ship in.

Coming

The closed beta

The next hands-on build, for the Vanguard. Apply to test and walk the Utmark before the gates open.

The Keeper’s List

Word from the Utmark

Dev updates, cover reveals, release dates, and first word on the game. No more than one sending a fortnight.

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