Word from the forge — the weekly updates, and the long road of how the Utmark was made.
Years in the making and reforged more than once — from the first written words to the build you’ll soon play.
First concept art and story writing. The world of the Utmark, Arnulf’s oath, and what would become Oath of the Dead take shape on the page.
The first game code is written — a top-down 2D pixel-art prototype, the saga’s first steps into an engine.

The earliest iteration reaches its first testers — the first time anyone else walked the Utmark.
Rebuilt in HTML/JSON as a 2.5D action-RPG — skills, inventory, quests, gold, and the streets of Midgard City.

A full mechanical beta launches — turn-based combat, progression, and the systems of the saga come together.

The definitive build begins in Godot — true 3D, a custom terrain system, Blacksteel Castle and Brossfell, and Arnulf remade. The form the saga will ship in.
The next hands-on build, for the Vanguard. Apply to test and walk the Utmark before the gates open.
Dev updates, cover reveals, release dates, and first word on the game. No more than one sending a fortnight.
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