Beyond the last farmstead, past the boundary stones, the old gods still hunger — and the dead still thirst.
A narrative-driven Norse horror built in Godot — folk-myth, psychological dread, and the slow red ruin of vampirism. Cross the boundary, swear the blood-oath, and learn what the old gods left buried in the Utmark.
Be among the first to cross the boundary. We're assembling a small band of testers to walk early builds, break things, and help shape the Utmark before it opens to all.
Spots are limited and chosen in waves. Mature content · 18+.
From the Draugr King's ruined stronghold to woods that will not let you leave — the realms of the frozen Utmark of Midgard, each with its own dread. Concept art from the saga in progress.
Stronghold of the Draugr King. Once a seat of honor; now a fortress of the restless dead.
A firelit Norse hold ringed by fjord, tundra, and the whispering Silver Ash. The last warmth before the wild.
Older than memory. The ground remembers every step, and the black water keeps every secret.
A beautiful deception of moss and light. The path is kind — that is how it keeps you.
At fifteen he stands at the threshold of manhood, sworn to honor, family, and the old ways — pure of heart, driven by a promise. By twenty-two the world has tested him; every scar tells a tale, every choice carries weight.
His road from that first oath to the long dark of the Utmark is the spine of Oath of the Dead — and the path you walk in the game.
“I have walked far. I have lost more. But I choose my path, and that is enough.”
Years in the making and reforged more than once. A record of how the Utmark has taken shape — from the first written words to the build you'll soon play.
First concept art and story writing. The world of the Utmark, Arnulf's oath, and what would become Oath of the Dead take shape on the page.
The first game code is written — a top-down 2D pixel-art prototype, the saga's first steps into an engine.
The earliest iteration reaches its first testers — the first time anyone else walked the Utmark.
Rebuilt in HTML/JSON as a 2.5D action-RPG — skills, inventory, quests, gold, and the streets of Midgard City.
A full mechanical beta launches — turn-based combat, progression, and the systems of the saga come together.
The definitive build begins in Godot — true 3D, a custom terrain system, Blacksteel Castle and Brossfell, and Arnulf remade. The form the saga will ship in.
The next hands-on build, for the Vanguard. Apply to test and walk the Utmark before the gates open.
A three-volume Norse-vampire horror series — the gods' myth and the bloodline's curse threaded through every page, rising toward Book III's reckoning. Available in paperback, hardcover, and eBook.
Young Arnulf Haraldson earns his oath ring and steps beyond Brossfell's Great Hall with his friend and rival Eirik — into wilds where the dead are stirring beneath the northern mountains and the ruins of Blacksteel Castle. Bound by oath, grief, and brotherhood, they must face a darkness that would consume their home, and themselves.
Years on, Arnulf is sought by Askold — the Vampire King who stole his sister. His road turns east, into the Velkari Woods and the doomed people trapped within, then on toward Veligrad, the vampire's seat. What waits there is worse than slaughter.
The reckoning, as the old gods wake and the bloodline's curse comes due. The final volume — title to be revealed.
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